Adventures Unlimited
April 26, 2017, 03:24:07 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Please visit AU's website at
   Home   Help Search Login Register  
Pages: [1] 2 3 ... 10
 on: March 18, 2017, 01:28:38 am 
Started by Toroid - Last post by Toroid
For your reminiscing pleasure.

 on: March 10, 2017, 09:43:58 pm 
Started by Pymeus - Last post by Shaar
So that everyone knows what to be looking for, the changes we'll be testing
this weekend adjust the hit rate in melee combat and add a small amount of
damage reduction based on AC. 
We'll toggle on the changes around midnight (server time), and if everything
goes smoothly they'll run through Sunday night.  No copyover is planned.
We want and need as much feedback as possible.  This test is to make sure
the changes work well before they're made permanent, or to figure out what
adjustments still need to be made.  Whether it goes great for you, or you
hit unexpected problems, that's exactly what we need to hear.
Special thanks to Toroid for all his hard work developing and testing this.
(reposted from board 1)

 on: March 05, 2017, 03:00:09 pm 
Started by Pymeus - Last post by Pymeus
Next weekend, the weekend of March 11th, we'll be live testing some changes to
melee combat here on the main game.  We'll be looking for as much player
feedback as possible to make sure it plays as well as it tested.
We'll be running quest and experience favor all weekend.  Damage favor will be
left off (at least at first) to avoid influencing the feedback.
Hope to see everyone there,

(reposted from board 1)

Pages: [1] 2 3 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.013 seconds with 16 queries.

Google visited last this page April 20, 2017, 11:07:57 am