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Classes of Tharel

Antipaladin Charlatan Cleric Mage Monk

Antipaladin

Antipaladins are the antithesis of the paladin. They are generally hated everywhere they travel. Strife, Destruction and Pain usually follow these unholy individuals wherever they go. Antipaladins strive to bring suffering to those around them and to srtike the pure of heart from the land.

Antipaladins begin with skill in the sword. Other skills and spells from their default package include:

SKILLS:

Backstab - A skill used to strike your opponent from behind
Dagger - The ability to use daggers effectively in battle
Dirt kicking - The art of kicking dirt into your opponent's eyes
Disarm - The ability to strip your opponent of his weapons
Dodge - The ability to avoid attacks in battle
Duress - The ability to fight better for your life when seriously injured
Enhanced damage - The knowledge of how to inflict more damage with each attack
Fast healing - The ability to heal ones body at a quicker rate
Flail - The ability to use flails effectively in battle
Parry - The ability to deflect attacks with your weapon
Second attack - The ability to strike twice in battle
Third attack - The ability to strike three times in battle

SPELL GROUPS:

Detection - A group of spells used for seeing the unseen
Protective - A group of spells used for defensive purposes
Transporation - A group of spells used to make movement easier

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Charlatan

Charlatans are usually accepted wherever they travel...for a little while. These are highly charismatic individuals that rely upon their subtle magical abilities and their wits to relieve their audience of their possessions. Charlatans believe in the motto share and share alike as long as it is YOU who is doing the sharing.

Charlatans begin with skill in the dagger and gain the ability to sneak. Other magical and combat abilities abilities are wide spread and varied. The default package includes the following:

SKILLS:

Backstab - A skill used to strike your opponent from behind
Dirt kicking - The art of kicking dirt into your opponent's eyes
Dodge - The ability to avoid attacks in battle
Haggle - A useful skill for haggling with merchants over prices
Peek - The ability to see what someone else is carrying
Pick lock - The ability to open locks without the key
Round - The ability to deliever a strong kick to your target's head

SPELL GROUPS:

Beguiling - A group of spells which affect the minds of others
Charlatan spells - A group of spells for the charlatan to use
Combat - A group of spells which are used for battle
Enhancement - A group of spells which enhance the target's physical abilities
Illusion - A group of spells which can render the target invisible
Maladictions - A group of spells which can cause negative affects
Transporation - A group of spells used for quickly moving around

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Cleric

Clerics are the most defense-orientated of all the classes. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magics, and they possess an impressive array of protective magics, as well as fair combat prowess.

All clerics begin with skill in the mace. Other weapon or shield skills must be purchased, many at a very dear cost. The default skill selection for clerics is as follows:

SKILLS:

Fast healing - The ability to heal ones body at a quicker rate
Meditation - A skill which allows for magical powers to regenerate quicker
Second attack - The ability to strike twice in battle
Shield block - The skill of being able to use your shield for protection

SPELL GROUPS:

Attack - A group of spells used for battle
Benedictions - A group of spells which provide beneficial affects to others
Creation - Spells which create food and water from nothing
Curative - Spells which can remove poison or diseases from others
Detection - A group of spells used for seeing the unseen
Harmful - A group of spells used for causing wounds rather than healing
Healing - A group of spells used for healing various kinds of wounds
Maladictions - A group of spells which can cause negative affects
Protective - A group of spells used for defensive purposes
Transportation - A group of spells used for quickly moving around
Weather - A group of spells for controlling the weather

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Mage

Mages specialize in the casting of spells, offensive ones in particular. Mages have the highest-powered magic of any class. They are also very skilled at the use of magical items, though their combat skills are the weakest of any class.

All mages begin with skill in the dagger. Any other weapon skills must be purchased, at a very high rate. The default skill selection for mages is as follows:

SKILLS:

Meditation - A skill which allows for magical powers to regenerate quicker
Shield block - The skill of being able to use your shield for protection
Scribe - Allows for the talented mage to create scrolls

SPELL GROUPS:

Beguiling - A group of spells which affect the minds of others
Combat - A group of spells which are used for battle
Detection - A group of spells used for seeing the unseen
Enchantment - A group of spells used to improve weapons and armor
Enhancement - A group of spells which enhance the target's physical abilities
Illusion - A group of spells which can render the target invisible
Maladictions - A group of spells which can cause negative affects
Protective - A group of spells used for defensive purposes
Transporation - A group of spells used for quickly moving around
Weather - A group of spells for controlling the weather

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Monk

Monks specialize in martial arts. They have given up the use of weapons, and instead rely on their body as a weapon.

Monks must still learn the weapon skills so they can effectively parry and dodge attacks from the opponent's.

All monks begin with hand-to-hand, dodge, and parry.

SKILLS:

Bash - The art of crashing your body into an opponent, making them unbalanced
Dirt kicking - The art of kicking dirt into your opponent's eyes
Duress - The ability to fight better for your life when seriously injured
Enhanced damage - The knowledge of how to inflict more damage with each attack
Fast healing - The ability to heal ones body at a quicker rate
Nerve - The ability to strike vital points on your target
Sneak - The ability to move silently without being detected
Weaponsmaster - The ability to use all weapons effectively

The Monk class is heavily based on the Godwars Class of the same name.

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Myrmidon

A myrmidon is a combination of a fighter and a mage. They are often talented mercanaries or battle mages skilled in both the art of magic and fighting. They are multitalented and skilled in many ways. Myrmidons often follow their conscience, fight for certain causes, or perhaps hire themselves out as soldiers of fortune. They can be found almost anywhere doing almost anything.

Mymidons begin with the ability to fight with a sword and parry using any weapon. Other skills and spell from their default package include:

SKILLS:

Campfire - The ability to start a campfire and keep it from burning out
Dual wield - An ability which allows you to hold two weapons at once
Duress - The ability to fight better for your life when seriously injured
Lore - The ability to determine what an object is
Second attack - The ability to strike twice in battle
Shield block - The skill of being able to use your shield for protection
Third attack - The ability to strike three times in battle

SPELL GROUPS:

Combat - A group of spells which are used for battle
Detection - A group of spells used for seeing the unseen
Enchantment - A group of spells used to improve weapons and armor
Maladictions - A group of spells which can cause negative affects
Protective - A group of spells used for defensive purposes
Transporation - A group of spells used for quickly moving around
Weather - A group of spells for controlling the weather

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Paladin

Paladins are raised from birth or very early childhood by priests of a particular religion to be that religion's arm of law and retribution. They are fanatics and their beliefs are totally unshakeable. Their lives are devoted entirely to their one precept: Do the will of their god; seek out and smite his enemies. Holy quests and holy duty are first and foremost in the mind of a paladin.

Paladins begin with skill in the sword and the ability to rescue friends of their religion. They are a fervent combination of cleric and warrior. Their default package includes the following:

SKILLS:

Bash - The art of crashing your body into an opponent, making them unbalanced
Disarm - The ability to strip your opponent of his weapons
Dodge - The ability to avoid attacks in battle
Enhanced damage - The knowledge of how to inflict more damage with each attack
Kick - A skill which allows you to kick your opponent while fighting
Mace - The ability to use maces effectively in battle
Parry - The ability to deflect attacks with your weapon
Second attack - The ability to strike twice in battle
Shield block - The skill of being able to use your shield for protection
Third attack - The ability to strike three times in battle
Fourth attack - The ability to strike four times in battle

SPELL GROUPS:

Attack - A group of spells used for battle
Detection - A group of spells used for seeing the unseen
Protective - A group of spells used for defensive purposes
Transporation - A group of spells used to make movement easier

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Thief

Thieves are a marginal class. They do few things better than any other class, but have the widest range of skills available. Thieves are specialists at thievery and covert actions, being capable of entering areas undetected where more powerful adventurers would fear to tread. They are better fighters than clerics, but lack the wide weapon selection of warriors.

All thieves begin with the dagger combat skill, and are learned in steal as well. Any other weapon skills must be purchased, unless the default selection is chosen. This default skill package includes:

SKILLS:

Backstab - A skill used to strike your opponent from behind
Dirt kicking - The art of kicking dirt into your opponent's eyes
Dodge - The ability to avoid attacks in battle
Dual wield - An ability which allows you to hold two weapons at once
Duress - The ability to fight better for your life when seriously injured
Eavesdrop - The art of hearing whispers between other people
Envenom - A skill used to coat an edged weapon with various poisons
Haggle - A useful skill for haggling with merchants over prices
Kick - A skill which allows you to kick your opponent while fighting
Knock - A skill which allows you to knock out your target
Mace - The ability to use maces effectively in battle
Peek - The ability to see what someone else is carrying
Pick lock - The ability to open locks without the key
Second attack - The ability to strike twice in battle
Sneak - The ability to move silently without being detected

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Warrior

Warriors live for combat and the thrill of battle. They are the best fighters of all the classes, but lack the subtle skills of thieves and the magical talents of mages and priests. Warriors are best for those who don't mind taking the direct approach, even when another method might be called for.

Warriors begin with skill in the sword, and gain a second attack in combat. Other weapon skills may be purchased cheaply, or gained in the default skill package, which includes the following:

SKILLS:

Axe - The ability to use axes effectively in battle
Berserk - A combat skill which puts you into a frenzy
Dirt kicking - The art of kicking dirt into your opponent's eyes
Disarm - The ability to strip your opponent of his weapons
Dodge - The ability to avoid attacks in battle
Dual wield - An ability which allows you to hold two weapons at once
Duress - The ability to fight better for your life when seriously injured
Enhanced damage - The knowledge of how to inflict more damage with each attack
Fast healing - The ability to heal ones body at a quicker rate
Kick - A skill which allows you to kick your opponent while fighting
Parry - The ability to deflect attacks with your weapon
Sharpen - The ability to sharpen edged weapons for better combat results
Sneak - The ability to move silently without being detected
Third attack - The ability to strike three times in battle

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