Changes
*
Check the website for more 2006 changes
http://au.betterbox.net/
January 2, 2006
- Farsight can now be dispelled and cancelled.
- Character birthdays are now more important. On that special day,
characters will receive a damage bonus as well as a bonus on completed
quests (normal - not mob kill, splinter or soul stones).
January 7, 2006
- The temple command now has an additional option called "reward". This option
is only usable by those people of top rank with over 15,000 excess devotion
points. It grants a special temple bonus to everyone from the same temple
as the character using the command. Check the temple helpfile for more
information.
- The scan command now correctly displays (or doesn't display) mobiles that
are behind a hidden exit.
- The push and drag commands no longer can be used to push items through
hidden exits without doors.
- Quest giveup no longer resets the moblist timer incorrectly.
- Orbs of control and clan flags that are in a characters inventory will now
no longer save through copyovers.
- The wedge command now checks appropriately for hammers and wedges for all
three options.
- A couple of small changes to the outfit command were made. Outfit will no
longer allow characters with a weapon sheathed to outfit another weapon.
Mirrors obtained from the outfit command can no longer be auctioned.
- Tells sent to people with pk flags (pk,victim,loot,invader) now get
stored in a buffer. The replay command can be used to retrieve the
stored tells after the flags have worn off.
- A small typo was fixed in the foot sweep combination.
- The sneak affect will now be removed if you use say/sayto, ic/war or yell.
January 11, 2006
- A new spam filter has been added to reduce spam from battle. Check the
helpfile for specifics of what it blocks out.
- The moblist quest timer has been fixed to reset at the END of a completed
moblist quest.
- The house editor has had a small error fixed in it.
- Shadowwalkers no longer vis when they speak in says or on channels.
- A bug with gold/silver on mobiles has been fixed - this was regarding the
reduction in gold on mobs far below the killer's level.
- Typos were fixed in runesplit and runeforge.
- Eavesdrop no longer works in the OOC lounge.
- 10 repair skill typos were fixed.
- Engrave can now target specific items (i.e. 1.sword, 2.sword etc)
- Form no longer makes faulty 0 pound remainder ore.
- Getting struck by lightning can now be seen by everyone in the room.
- Holytouch no longer requires a target after combat has started.
January 11, 2006 (part II)
- Some bugs with the parry/dodge/shield block messages being sent have been fixed.
- Weapon condition now has an effect on damage.
- The groups and info command have had a minor formatting change. Some of the
information in the command is about future projects - before you ask, no the
staff has no comment on them.
January 17, 2006
- Nochannels now have a time associated with the flag. You can see how much
time you have left on your nochannel by typing the command with no argument.
- The mobquest timer has been "fixed" yet again.
- Shopkeepers now go home when their shops are not open. The "S" is still visible
in the store and the shopinfo sign will be displayed if a shop command is used.
- The examine command now reveals more information about the object with the
exception of containers, drink containers, corpses and money.
- Autospam should now save after quitting.
- Welcome to the NEW site!
January 26, 2006
- The spell checker is now working again.
- Dream and city data should now auto save on copyover.
- Rings should now all be jewelry (with the exception of crafted ones).
- Ignore should now work correctly for the first time in its entire existence.
January 27, 2006
- The grats, newbie, and music channel should now work with ignore and show
names instead of race titles. Using socials on music and grats will require
targetting based on racetitle or name depending on if you have greeted the
person or not (this part has not changed).
- Blind now gives a message if your victim is already blinded.
- The moblist quest timer has be reworked yet again - if yours appears to be
screwed up, please contact the immortal staff and we will reset it for you.