Check the website for more 2004 changes http://au.betterbox.net/ January 8, 2005 - New code for the Mega Quest was added. (Top Secret) January 29. 2005 - Meteor swarm can now be used to begin battle BUT it cannot be scribed any longer. - The command overthrow has been fixed for clans. - Mobs that have a path now will not move if they are sleeping. - Mastering a language will now give a mastered message instead of a normal improvement message. Also, languages will now improve independent of level. - People who are arrested or in the stocks should no longer be bothered by the city guards. - Lore should no longer bleed in color. - The persistent flag will now show up when hide is used on an object with the drop_perm flag. - The palm command will now remove the persistent flag when it is used to palm a persistent object (like a blanket). - Enemies should now hunt players that hit them with thrown items. - Boulders will no longer lodge in bodies. - If used against a player, thrown items should give out pk flags. Note: We are still working on throw so be patient as we improve it. February 3. 2005 - A nasty bug with the bank command was fixed. February 13, 2005 - Crafted armor will now reduce damage in combat if it is hit. - Some minor bugs and typos have been fixed. March 15, 2005 - The jewelers trade guild is in and will be operable soon. This tradeguild includes repair of jewelry items, creation of metal jewelry items, engraving, embedding of gems (with special properties), modifying items into jewelry subtypes, and creation of some of the gems used with the infusion and instillation spell groups. - The empower and attune skills have been added to the mage and myrmidon classes to aid in the configuration of powerstones and talismen (2 new jewelry subtypes - mana storage and rune storage ). - Critical strikes misses have been fixed. - Identify, lore and condition skills have all been altered a bit for high level jewelers. - The myrmidon arcane spells have been altered to work with talismen. - Racial vulnerabilities and resistances have been reduced to affecting damage 25% in the code. - Minerals now have properties when they are gems - these properties can only be discovered by talented jewelers and include rarity, magical aptitude, resistances and vulnerabilities. - The object targetting for many of the skills for the armorsmiths and weaponsmiths guilds have been fixed. March 18, 2005 - Breaking windows shouldn't move rooms anymore. - A saving error with objects and pits has been fixed (embed). - Sylvan elves (and anyone else who is vulnerable to iron) cannot wear or pick up iron items any longer. - Those who are vulnerable to iron will now take more damage in combat from iron weapons. - A couple of typoes with the jeweler's tradeguild have been fixed. March 19, 2005 - A small bug that allowed for double affects to be placed on enchanted items has been fixed. - Give/buy have been changed to accomodate iron vulnerability. - Janitor mobs will no longer pick up blankets of tranquility, corpses, or furniture. - Charmed mobs should no longer walk through doors without pass door on. Additionally they should not leave fights with their masters without fleeing any longer. - Polish, buff and resurface have been altered slightly. - The who command no longer displays clan name or pk flags. All players show on the who list (not invisible immortals though) with their names (no more rtitles on the who list). The whois command still functions in the same manner. - Webpage wholist output has been altered as outlined above.